Friday, March 4, 2016

Analyzing the Intro to a Racing Level


For my racing map, I will create a "fly through" to give players a view of what is to come before they actually play on it. Before I do this, however, I thought it would be wise to do some research on how other games accomplish this.

Take a look at the level intro from DK Summit, a level present in Mario Kart Wii. It begins by showing a key landmark of the level, the giant statue of Mario snowboarding, to set the tone of the track. It then trucks through a half pipe, displaying multiple hazards which are present in the level. Finally, the camera pans down to reveal the start area, mentally leading the player right into the race.

I always thought the Mario Kart series did a really great job introducing players to their levels, and they do it in a super simple yet effective way. Hoping to emulate something like this in my own map!

No comments:

Post a Comment