Thursday, November 10, 2016

Stone Tower Temple - Flipping the Puzzle Concept Upside Down

I've always admired the Zelda games for their interesting and well thought out puzzles, and Majora's Mask has got to have some of my favorites of all time.

The Temple itself

The fourth and final dungeon in the game, dubbed the Stone Tower Temple, is rife with puzzles. To enter the area, you must play a song on your ocarina which spawns a duplicate of you that stands in place, which is used on a series of switches to spawn a bridge that you can jump across.

The effigy which spawns in Link's Hylian form
But perhaps the most interesting mechanic of all which is found in the temple is the ability to turn the entire place upside down. The entire dungeon is literally flipped, but everything stays in the same place. The dungeon can be flipped by firing a light arrow at a gem located above the entrance to the tower.

The location of the gem
An interesting note about this mechanic is that the light arrows are not actually found until about halfway through the dungeon. That means that you are forced to go through quite a bit of the dungeon, witnessing chests and switches and all sorts of different entities on the ceiling, but you are always unsure why. When the mechanic is revealed, the player is forced to recall on all of the strange things they saw and encountered throughout the dungeon, and how the changed properties of the map make actions and solutions to puzzles which were once impossible now possible.

Because the layout of the map is changed, the player is required to enter each room at least twice, using this new perspective gained as a result of the map flip. In a way, the mechanic hearkens back to the light world/dark world mechanic found in A Pink to the Past. 

The mechanics which make up the Stone Tower Temple almost turn the entire entity into one, giant, walkable rubix cube. There are also few encountered within the temple allow you to flip it while you're still inside. By giving you the typical mechanics of a Zelda game and coupling them with the flipping of the temple, the player must think in two different mindsets at all times.

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