It was E3 2010 when the reveal trailer for Deus Ex: Human Revolution was first showed. Having not grown up with the original Deus Ex, this was pretty much my first true experience with the series. The powerful, dark narrative of the trailer along with it's bladerunner-esque cyberpunk style and slowly building soundtrack from Michael McCann peaked my interest. There is just so much going on in this trailer, from mythical allusions, baroque era references, world and story building, character development. It's absolutely nuts. And it's awesome.
Monday, August 31, 2015
Hey guys! So today, I decided to take a look back at something that really caught my attention a few years back.
It was E3 2010 when the reveal trailer for Deus Ex: Human Revolution was first showed. Having not grown up with the original Deus Ex, this was pretty much my first true experience with the series. The powerful, dark narrative of the trailer along with it's bladerunner-esque cyberpunk style and slowly building soundtrack from Michael McCann peaked my interest. There is just so much going on in this trailer, from mythical allusions, baroque era references, world and story building, character development. It's absolutely nuts. And it's awesome.
It was E3 2010 when the reveal trailer for Deus Ex: Human Revolution was first showed. Having not grown up with the original Deus Ex, this was pretty much my first true experience with the series. The powerful, dark narrative of the trailer along with it's bladerunner-esque cyberpunk style and slowly building soundtrack from Michael McCann peaked my interest. There is just so much going on in this trailer, from mythical allusions, baroque era references, world and story building, character development. It's absolutely nuts. And it's awesome.
Friday, August 28, 2015
Photobashing and Pitching Concepts
This week was fun! We had to come up with an original idea for a game environment, create a piece of concept art depicting that environment using photobashing techniques, and incorporate that into a slideshow that we would pitch to our class.
I had a lot of fun with this one! For a first time photobash, I was pretty glad with how it came out overall. Looking back on it, I almost wished that I had broken away from the whole idea of accurately depicting Venice. However, this was a realization I came to near the end of the development of this piece. In addition, the scene may have overall benefitted if, perhaps, there were two enormous glaciers, meeting together and crushing whatever city lied between them. That would make for some cool geography!
After all the thing's I've learned from doing this, I'm very excited to try my hand at photobashing once again.
I chose the idea of a frozen over, ice age era Venice.
I had a lot of fun with this one! For a first time photobash, I was pretty glad with how it came out overall. Looking back on it, I almost wished that I had broken away from the whole idea of accurately depicting Venice. However, this was a realization I came to near the end of the development of this piece. In addition, the scene may have overall benefitted if, perhaps, there were two enormous glaciers, meeting together and crushing whatever city lied between them. That would make for some cool geography!
After all the thing's I've learned from doing this, I'm very excited to try my hand at photobashing once again.
Sunday, August 23, 2015
Grunt Final - 3D for Game Art
Hey everybody!
I figured now would be a good time to post some of my work from freshman year, specifically my 3D for Game Art class. In this post, we'll be taking a look back at the final for that class, which was my grunt.
The grunt I created, Malidictus, is a take on a biological apocalypse that occurs during the peak of the Roman Empire.
So, more or less, this Roman Legionnaire was unfortunate enough to contract the zombie bug! You can find a lot more information, such as the type of game this grunt could exist in as well as his combat abilities in the writeup I did on my character here:
It is the year 115 C.E.Doing this project was a lot of fun, and it was a great way to finish off the second semester of my first year at Ringling. I tried to use many different materials while constructing this dude, figuring that the grunt would look more authentic and believable by doing so. The final grunt was a result of hard work, experimentation, research, and a lot of patience. Needless to say, I learned quite a bit with this project, and am excited to push the boundaries on any future 3D projects.
The Roman Empire has been flourishing under it’s emperor, Trajan. It was a nation which seemed to have absolutely no limits in terms of its power, influence, and boundaries. It seemed that nothing could challenge the power of the mighty empire. That is, until the blight struck.
It came from the North, sweeping down Roman territories. First villages fell, then cities, even entire legions succumbed to the blight. Those affected turned into something... inhuman. When the blight took over the human body, it mutated it into a vicious, powerful beast capable of taking out even the most well trained members of the Roman Legion with just one blow.
This specific specimen is a Roman Legionnaire who has been stricken by the blight for quite some time now. As the original human body starts to decay, the blight takes over, replacing old limbs with new one, growing muscle-like tendons and even extra bones in areas such as the legs. In addition, this specimen has grown not only a powerful claw arm meant to strike and maim enemies, but has also developed an arm that works as a sort of club, which can stun and disable more well armored soldiers of the Empire. While it’s limber front leg can stretch to great lengths and guide the grunt, the powerful, club like back leg propels it, allowing it to advance at great speeds to each victim.
Thursday, August 20, 2015
What's up!
I'll kick off the new blog with a self portrait.
This was part of my final for last years Figure Drawing II class. As a bonus, here's the full figure that was the second half of the assignment.
I plan on making figure drawing a very big part of this blog, as well as drawing in general. It is crucial that I keep honing my skills in this area during my second year, and I'll make this blog an outlet of my work as I go to F.U.S.E. and sketch at cafes!
Thanks for reading! I'm looking forward to posting more stuff.
I'll kick off the new blog with a self portrait.
This was part of my final for last years Figure Drawing II class. As a bonus, here's the full figure that was the second half of the assignment.
I plan on making figure drawing a very big part of this blog, as well as drawing in general. It is crucial that I keep honing my skills in this area during my second year, and I'll make this blog an outlet of my work as I go to F.U.S.E. and sketch at cafes!
Thanks for reading! I'm looking forward to posting more stuff.
Wednesday, August 19, 2015
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