Sunday, August 23, 2015

Grunt Final - 3D for Game Art

Hey everybody!

I figured now would be a good time to post some of my work from freshman year, specifically my 3D for Game Art class. In this post, we'll be taking a look back at the final for that class, which was my grunt.

The grunt I created, Malidictus, is a take on a biological apocalypse that occurs during the peak of the Roman Empire.





So, more or less, this Roman Legionnaire was unfortunate enough to contract the zombie bug! You can find a lot more information, such as the type of game this grunt could exist in as well as his combat abilities in the writeup I did on my character here:
It is the year 115 C.E.
The Roman Empire has been flourishing under it’s emperor, Trajan. It was a nation which seemed to have absolutely no limits in terms of its power, influence, and boundaries. It seemed that nothing could challenge the power of the mighty empire. That is, until the blight struck.
It came from the North, sweeping down Roman territories. First villages fell, then cities, even entire legions succumbed to the blight. Those affected turned into something... inhuman. When the blight took over the human body, it mutated it into a vicious, powerful beast capable of taking out even the most well trained members of the Roman Legion with just one blow.
This specific specimen is a Roman Legionnaire who has been stricken by the blight for quite some time now. As the original human body starts to decay, the blight takes over, replacing old limbs with new one, growing muscle-like tendons and even extra bones in areas such as the legs. In addition, this specimen has grown not only a powerful claw arm meant to strike and maim enemies, but has also developed an arm that works as a sort of club, which can stun and disable more well armored soldiers of the Empire. While it’s limber front leg can stretch to great lengths and guide the grunt, the powerful, club like back leg propels it, allowing it to advance at great speeds to each victim.
Doing this project was a lot of fun, and it was a great way to finish off the second semester of my first year at Ringling. I tried to use many different materials while constructing this dude, figuring that the grunt would look more authentic and believable by doing so. The final grunt was a result of hard work, experimentation, research, and a lot of patience. Needless to say, I learned quite a bit with this project, and am excited to push the boundaries on any future 3D projects.

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